Deepglow Skate
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
50 instancesCommanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
27 decks
-
2
Inspirit, Flagship Vessel
27 decks
-
3
Kilo, Apogee Mind
17 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
7 decks
-
5
Commodore Guff
5 decks
-
6
The Thing
4 decks
-
7
Yuna, Grand Summoner
4 decks
-
8
Zimone, Paradox Sculptor
3 decks
-
9
Animar, Soul of Elements
2 decks
-
10
Arzakon
2 decks
The "good card" funnel
278 brought · 125 playersOnce cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=21) , vs 24% when it never left the library (n=166).
When players drew this card but left it in hand, they won 14% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.9pp; 95% confidence interval -6.6pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24Full analysis unlocks as more games are tracked. Stats refresh nightly.