Deepglow Skate
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Deepglow Skate
Final zone distribution
179 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
70 decks
-
2
Atraxa, Praetors' Voice
67 decks
-
3
Kilo, Apogee Mind
53 decks
-
4
Tam, the Possibility
24 decks
-
5
Commodore Guff
23 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
20 decks
-
7
Jace, Multiverse Architect
18 decks
-
8
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
8 decks
-
9
Sin, Unending Cataclysm
5 decks
-
10
The Thing
5 decks
The "good card" funnel
883 brought · 367 playersOnce cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=73) , vs 23% when it never left the library (n=476).
When players drew this card but left it in hand, they won 14% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.6pp; 95% confidence interval +5.8pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.