Deepglow Skate
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
59 instancesCommanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
30 decks
-
2
Inspirit, Flagship Vessel
30 decks
-
3
Kilo, Apogee Mind
21 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
7 decks
-
5
Commodore Guff
6 decks
-
6
The Thing
4 decks
-
7
Yuna, Grand Summoner
4 decks
-
8
Zimone, Paradox Sculptor
3 decks
-
9
Animar, Soul of Elements
2 decks
-
10
Arzakon
2 decks
The "good card" funnel
313 brought · 136 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=25) , vs 23% when it never left the library (n=181).
When players drew this card but left it in hand, they won 13% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.2pp; 95% confidence interval -5.4pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30Full analysis unlocks as more games are tracked. Stats refresh nightly.