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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Warrior
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Deeproot Elite
1%
Live Inclusion
Times Brought
217
Decks Running
111
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=39
8%
T1
21%
T2
10%
T3
8%
T4
8%
T5
38%
T6-9
8%
T10+
Median
5
P25
2
· P75
7
· max
15
On curve
28%
(8 / 39 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
217 brought · 107 playersBrought to game
217
Ever drawn
50
Reached battlefield
39
Still on board at game end
26
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 24% of the time (n=34) , vs 19% when it never left the library (n=138).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -9.0pp to +19.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances46.4%
Battlefield
42.9%
Graveyard
1.8%
Exile
8.9%
Hand
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
100 decks
-
2
Kumena, Tyrant of Orazca
5 decks
-
3
Tuvasa the Sunlit
2 decks
-
4
Aang and Katara
1 decks
-
5
Borborygmos and Fblthp
1 decks
-
6
Kiora, Sovereign of the Deep
1 decks
-
7
Nicanzil, Current Conductor
1 decks
Card text
Deeproot Elite
Creature — Merfolk Warrior
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
1 / 1
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.