collections_bookmark
Part of The Lost Caverns of Ixalan
·
Enchantment
·
The Lost Caverns of Ixalan (LCI)
Card Preview
Deeproot Pilgrimage
0%
Decklist Inclusion
Times Brought
174
Decks Running
70
In Decks
491
Decklist Inclusion
0%
Format
Card text
Deeproot Pilgrimage
Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Rémi Jacquot
Final zone distribution
41 instances43.9%
Battlefield
29.3%
Graveyard
7.3%
Exile
19.5%
Hand
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
35 decks
-
2
Namor the Sub-Mariner
14 decks
-
3
Sygg, River Guide
3 decks
-
4
Emperor Mihail II
2 decks
-
5
Namor, Atlantean King
2 decks
-
6
Omo, Queen of Vesuva
2 decks
-
7
Svyelun of Sea and Sky
2 decks
-
8
Attuma, Atlantean Warlord
1 decks
-
9
Emry, Lurker of the Loch
1 decks
-
10
Glarb, Calamity's Augur
1 decks
The "good card" funnel
174 brought · 68 playersBrought to game
174
Ever drawn
36
Reached battlefield
22
Still on board at game end
18
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 24% of the time (n=21) , vs 21% when it never left the library (n=117).
Observed gap +3.0pp; 95% confidence interval -15.0pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
9%
T1
18%
T2
5%
T3
14%
T4
5%
T5
45%
T6-9
5%
T10+
Median
6.0
P25
2
· P75
7
· max
17
On curve
27%
(4 / 22 cast on T2)
Cast same turn as drawn
55%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.