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Part of The Lost Caverns of Ixalan
·
Enchantment
·
The Lost Caverns of Ixalan (LCI)
Card Preview
Deeproot Pilgrimage
Times Brought
236
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Deeproot Pilgrimage
Enchantment
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Rémi Jacquot
Final zone distribution
60 instances3.3%
Library
60.0%
Battlefield
16.7%
Graveyard
20.0%
Hand
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
54 decks
-
2
Namor the Sub-Mariner
10 decks
-
3
Kumena, Tyrant of Orazca
9 decks
-
4
Omo, Queen of Vesuva
3 decks
-
5
Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield
3 decks
-
6
Neerdiv, Devious Diver
2 decks
-
7
Svyelun of Sea and Sky
2 decks
-
8
Sygg, River Guide
2 decks
-
9
Aang, Swift Savior // Aang and La, Ocean's Fury
1 decks
-
10
Adrix and Nev, Twincasters
1 decks
The "good card" funnel
237 brought · 95 playersBrought to game
237
Ever drawn
57
Reached battlefield
44
Still on board at game end
36
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.1pp
Players who cast this card win 28% of the time (n=37) , vs 26% when it never left the library (n=146).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -6.1pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
18%
T1
14%
T2
7%
T3
14%
T4
7%
T5
30%
T6-9
11%
T10+
Median
4.0
P25
2
· P75
8
· max
14
On curve
32%
(6 / 44 cast on T2)
Cast same turn as drawn
59%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.