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Part of The Lost Caverns of Ixalan
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Enchantment
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Deeproot Waters
1%
Live Inclusion
Times Brought
357
Decks Running
156
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=54
2%
T1
9%
T2
17%
T3
17%
T4
19%
T5
28%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
19
On curve
28%
(9 / 54 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
357 brought · 144 playersBrought to game
357
Ever drawn
79
Reached battlefield
54
Still on board at game end
40
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -22.8pp
Players who cast this card win 14% of the time (n=47) , vs 26% when it never left the library (n=232).
When players drew this card but left it in hand, they won 19% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -12.6pp; 95% confidence interval -22.8pp to -2.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
94 instances3.2%
Library
42.6%
Battlefield
26.6%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
109 decks
-
2
Namor the Sub-Mariner
13 decks
-
3
Svyelun of Sea and Sky
7 decks
-
4
Kumena, Tyrant of Orazca
4 decks
-
5
Sygg, River Guide
3 decks
-
6
Tuvasa the Sunlit
3 decks
-
7
Adrix and Nev, Twincasters
2 decks
-
8
Emperor Mihail II
2 decks
-
9
Emry, Lurker of the Loch
2 decks
-
10
Grandmother Goby
2 decks
Card text
Deeproot Waters
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
The Lost Caverns of Ixalan Commander (LCC)
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Uncommon
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Illustrated by Zezhou Chen
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.