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Deeproot Waters card art
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Deeproot Waters

{2} {U} · Enchantment · The Lost Caverns of Ixalan Commander (LCC)
0%
Decklist Inclusion
Times Brought
168
Decks Running
82
In Decks
660
Decklist Inclusion
0%
Format
Card text
Deeproot Waters card

Deeproot Waters

{2} {U}
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
The Lost Caverns of Ixalan Commander (LCC) · Uncommon · Illustrated by Zezhou Chen

Final zone distribution

42 instances
4.8%
Library
42.9%
Battlefield
21.4%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

168 brought · 78 players
Brought to game
168
Ever drawn
38
Reached battlefield
25
Still on board at game end
18

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -28.0pp

Players who cast this card win 11% of the time (n=22) , vs 25% when it never left the library (n=114).

Observed gap -13.9pp; 95% confidence interval -28.0pp to +0.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
4%
T2
16%
T3
12%
T4
24%
T5
36%
T6-9
8%
T10+
Median 5 P25 4 · P75 8 · max 13
On curve 20% (4 / 25 cast on T3) Cast same turn as drawn 36%
25 of 100 times cast 25%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.