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Part of The Lost Caverns of Ixalan
·
Enchantment
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Deeproot Waters
Times Brought
146
Decks Running
72
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Deeproot Waters
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
The Lost Caverns of Ixalan Commander (LCC)
·
Uncommon
·
Illustrated by Zezhou Chen
Final zone distribution
25 instances76.0%
Battlefield
12.0%
Graveyard
4.0%
Exile
8.0%
Hand
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
54 decks
-
2
Kumena, Tyrant of Orazca
5 decks
-
3
Namor the Sub-Mariner
4 decks
-
4
Doctor Doom, King of Latveria
1 decks
-
5
Emperor Mihail II
1 decks
-
6
Emry, Lurker of the Loch
1 decks
-
7
Galadriel, Light of Valinor
1 decks
-
8
Kopala, Warden of Waves
1 decks
-
9
Sygg, River Guide
1 decks
-
10
Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield
1 decks
The "good card" funnel
146 brought · 71 playersBrought to game
146
Ever drawn
25
Reached battlefield
20
Still on board at game end
19
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.9pp
Players who cast this card win 30% of the time (n=15) , vs 30% when it never left the library (n=101).
Observed gap -0.2pp; 95% confidence interval -13.9pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
15%
T2
30%
T3
15%
T4
10%
T5
25%
T6-9
5%
T10+
Median
4.0
P25
3
· P75
7
· max
13
On curve
45%
(6 / 20 cast on T3)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.