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Part of Marvel Super Heroes
·
Enchantment
·
Urza's Legacy (ULG)
Live Play Data
Defense of the Heart
4%
Live Inclusion
Times Brought
1790
Decks Running
756
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=294
1%
T1
3%
T2
9%
T3
21%
T4
16%
T5
40%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
14
On curve
34%
(62 / 294 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
1794 brought · 626 playersBrought to game
1794
Ever drawn
426
Reached battlefield
294
Still on board at game end
73
Once cast, 25% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.4pp
Players who cast this card win 35% of the time (n=264) , vs 23% when it never left the library (n=1112).
When players drew this card but left it in hand, they won 40% (n=120).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.2pp; 95% confidence interval +5.4pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
476 instances5.0%
Library
15.3%
Battlefield
49.6%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
35 decks
-
2
Bello, Bard of the Brambles
30 decks
-
3
Pantlaza, Sun-Favored
22 decks
-
4
Atla Palani, Nest Tender
17 decks
-
5
Fynn, the Fangbearer
17 decks
-
6
Jodah, the Unifier
17 decks
-
7
Princess Twilight Sparkle
17 decks
-
8
Ghalta, Primal Hunger
15 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
14 decks
-
10
Rainbow Dash
12 decks
Card text
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Urza's Legacy (ULG)
·
Rare
·
Illustrated by Rebecca Guay
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.