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Part of Marvel Super Heroes
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Enchantment
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Urza's Legacy (ULG)
Live Play Data
Defense of the Heart
4%
Live Inclusion
Times Brought
1376
Decks Running
586
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=229
1%
T1
3%
T2
11%
T3
18%
T4
16%
T5
41%
T6-9
9%
T10+
Median
6
P25
4
· P75
7
· max
14
On curve
34%
(42 / 229 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
1380 brought · 482 playersBrought to game
1380
Ever drawn
328
Reached battlefield
229
Still on board at game end
55
Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.9pp
Players who cast this card win 36% of the time (n=204) , vs 24% when it never left the library (n=851).
When players drew this card but left it in hand, they won 40% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval +4.9pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
372 instances4.6%
Library
14.8%
Battlefield
50.3%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
24 decks
-
2
The Ur-Dragon
23 decks
-
3
Pantlaza, Sun-Favored
18 decks
-
4
Jodah, the Unifier
15 decks
-
5
Princess Twilight Sparkle
15 decks
-
6
Atla Palani, Nest Tender
14 decks
-
7
Esika, God of the Tree // The Prismatic Bridge
12 decks
-
8
Fynn, the Fangbearer
12 decks
-
9
Bruce Banner // The Incredible Hulk
11 decks
-
10
Ghalta, Primal Hunger
8 decks
Card text
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Urza's Legacy (ULG)
·
Rare
·
Illustrated by Rebecca Guay
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.