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Defense of the Heart card art
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Defense of the Heart

{3} {G} · Enchantment · Urza's Legacy (ULG)
Times Brought
812
Decks Running
354
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Defense of the Heart card

Defense of the Heart

{3} {G}
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Urza's Legacy (ULG) · Rare · Illustrated by Rebecca Guay

Final zone distribution

170 instances
2.9%
Library
16.5%
Battlefield
48.2%
Graveyard
3.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

816 brought · 302 players
Brought to game
816
Ever drawn
155
Reached battlefield
100
Still on board at game end
28

Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.7pp

Players who cast this card win 37% of the time (n=81) , vs 27% when it never left the library (n=497).

When players drew this card but left it in hand, they won 27% (n=46).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.9pp; 95% confidence interval +4.7pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=100
3%
T1
7%
T2
5%
T3
26%
T4
15%
T5
36%
T6-9
8%
T10+
Median 5.0 P25 4 · P75 7 · max 22
On curve 41% (26 / 100 cast on T4) Cast same turn as drawn 27%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.