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Part of Final Fantasy
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#23 white tutor
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Creature — Moogle
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Final Fantasy (FIN)
Live Play Data
Delivery Moogle
0%
Live Inclusion
Times Brought
265
Decks Running
115
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=47
0%
T1
6%
T2
11%
T3
19%
T4
19%
T5
38%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
36%
(9 / 47 cast on T4)
Cast same turn as drawn
42%
The "good card" funnel
266 brought · 108 playersBrought to game
266
Ever drawn
70
Reached battlefield
47
Still on board at game end
21
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.0pp
Players who cast this card win 24% of the time (n=42) , vs 25% when it never left the library (n=158).
When players drew this card but left it in hand, they won 18% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.7pp; 95% confidence interval -15.0pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances1.4%
Library
28.4%
Battlefield
37.8%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Mog, Moogle Warrior
24 decks
-
2
Monk Gyatso
14 decks
-
3
Dack Fayden, Helping Hand
8 decks
-
4
Toph, the First Metalbender
7 decks
-
5
Zirda, the Dawnwaker
6 decks
-
6
Cloud, Midgar Mercenary
3 decks
-
7
Lightning, Army of One
3 decks
-
8
Amy Rose
2 decks
-
9
Balan, Wandering Knight
2 decks
-
10
Cloud, Ex-SOLDIER
2 decks
Card text
Delivery Moogle
Creature — Moogle
Flying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
3 / 2
Final Fantasy (FIN)
·
Uncommon
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Illustrated by Joseph Weston
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.