Card Preview
Den of the Bugbear
Land
·
Adventures in the Forgotten Realms (AFR)
1%
Decklist Inclusion
Times Brought
191
Decks Running
133
In Decks
892
Decklist Inclusion
1%
Format
Card text
Den of the Bugbear
Land
If you control two or more other lands, this land enters tapped.
: Add
.

: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Johannes Voss
Final zone distribution
43 instances62.8%
Battlefield
11.6%
Graveyard
4.7%
Exile
20.9%
Hand
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
36 decks
-
2
Zada, Hedron Grinder
25 decks
-
3
Isshin, Two Heavens as One
3 decks
-
4
Norin the Wary
3 decks
-
5
Wort, Boggart Auntie
3 decks
-
6
Zo-Zu the Punisher
3 decks
-
7
Blim, Comedic Genius
2 decks
-
8
Goro-Goro and Satoru
2 decks
-
9
Karlach, Fury of Avernus
2 decks
-
10
Kibo, Uktabi Prince
2 decks
The "good card" funnel
191 brought · 125 playersBrought to game
191
Ever drawn
39
Reached battlefield
29
Still on board at game end
27
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.6pp
Players who cast this card win 34% of the time (n=26) , vs 23% when it never left the library (n=125).
Observed gap +10.6pp; 95% confidence interval -5.6pp to +26.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
34%
T1
21%
T2
7%
T3
3%
T4
10%
T5
21%
T6-9
3%
T10+
Median
2
P25
1
· P75
5
· max
15
Cast same turn as drawn
66%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.