Live Play Data
Den of the Bugbear
Land
·
Adventures in the Forgotten Realms (AFR)
1%
Live Inclusion
Times Brought
522
Decks Running
284
Median Cast Turn
3.0
Drawn → Played
74%
Format
First-cast turn
n=84
33%
T1
15%
T2
7%
T3
7%
T4
11%
T5
24%
T6-9
2%
T10+
Median
3.0
P25
1
· P75
6
· max
15
Cast same turn as drawn
70%
The "good card" funnel
522 brought · 262 playersBrought to game
522
Ever drawn
113
Reached battlefield
84
Still on board at game end
76
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.5pp
Players who cast this card win 25% of the time (n=77) , vs 23% when it never left the library (n=339).
When players drew this card but left it in hand, they won 25% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -7.5pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
119 instances1.7%
Library
63.9%
Battlefield
11.8%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
91 decks
-
2
Zada, Hedron Grinder
53 decks
-
3
The Great Goblin
9 decks
-
4
Blim, Comedic Genius
5 decks
-
5
General Kreat, the Boltbringer
5 decks
-
6
The Infamous Cruelclaw
5 decks
-
7
Isshin, Two Heavens as One
4 decks
-
8
Norin the Wary
4 decks
-
9
Wort, Boggart Auntie
4 decks
-
10
Bumi, Unleashed
3 decks
Card text
Den of the Bugbear
Land
If you control two or more other lands, this land enters tapped.
: Add
.

: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Johannes Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.