collections_bookmark Part of Edge of Eternities
Depthshaker Titan card art
Live Play Data

Depthshaker Titan

{5} {R} {R} · Artifact Creature — Robot · Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
231
Decks Running
120
Median Cast Turn
9.0
Drawn → Played
52%
Format

First-cast turn

n=32
0%
T1
0%
T2
0%
T3
3%
T4
0%
T5
66%
T6-9
31%
T10+
Median 9.0 P25 8 · P75 10 · max 13
On curve 16% (2 / 32 cast on T7) Cast same turn as drawn 14%

The "good card" funnel

231 brought · 114 players
Brought to game
231
Ever drawn
61
Reached battlefield
32
Still on board at game end
20

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +9.0pp

Players who cast this card win 46% of the time (n=29) , vs 20% when it never left the library (n=137).

When players drew this card but left it in hand, they won 28% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.8pp; 95% confidence interval +9.0pp to +42.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

65 instances
6.2%
Library
30.8%
Battlefield
23.1%
Graveyard
6.2%
Exile

Commanders that played this card

in tracked games
Card text
Depthshaker Titan card

Depthshaker Titan

{5} {R} {R}
Artifact Creature — Robot
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step. Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
5 / 5
Edge of Eternities Commander (EOC) · Rare · Illustrated by PINDURSKI

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.