collections_bookmark Part of Edge of Eternities
Depthshaker Titan card art
Card Preview

Depthshaker Titan

{5} {R} {R} · Artifact Creature — Robot · Edge of Eternities Commander (EOC)
Times Brought
364
Decks Running
181
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Depthshaker Titan card

Depthshaker Titan

{5} {R} {R}
Artifact Creature — Robot
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step. Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
5 / 5
Edge of Eternities Commander (EOC) · Rare · Illustrated by PINDURSKI

Final zone distribution

67 instances
31.3%
Battlefield
13.4%
Graveyard
1.5%
Exile
53.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

364 brought · 163 players
Brought to game
364
Ever drawn
66
Reached battlefield
27
Still on board at game end
21

Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.5pp

Players who cast this card win 30% of the time (n=20) , vs 23% when it never left the library (n=198).

When players drew this card but left it in hand, they won 22% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.0pp; 95% confidence interval -4.5pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
4%
T4
15%
T5
74%
T6-9
7%
T10+
Median 7 P25 6 · P75 8 · max 13
On curve 63% (8 / 27 cast on T7) Cast same turn as drawn 19%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.