Desert Were-Worm
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Desert Were-Worm
Final zone distribution
57 instancesCommanders that played this card
in tracked games-
1
Smaug the Magnificent
14 decks
-
2
Smaug the Impenetrable
11 decks
-
3
Kratos, God of War
8 decks
-
4
Thorin, King of Durin's Folk
5 decks
-
5
Kaalia of the Vast
4 decks
-
6
Koth, the Geomancer
4 decks
-
7
Sauron, the Dark Lord
4 decks
-
8
Smaug, Wicked Worm
4 decks
-
9
Tannuk, Steadfast Second
4 decks
-
10
Etali, Primal Storm
3 decks
The "good card" funnel
288 brought · 127 playersOnce cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 40% of the time (n=25) , vs 24% when it never left the library (n=171).
When players drew this card but left it in hand, they won 22% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +7.2pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.