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Desert Were-Worm card art
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Desert Were-Worm

{4} {R} {R} · Creature — Dragon Wurm · The Hobbit (HOB)
Times Brought
288
Decks Running
132
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Desert Were-Worm card

Desert Were-Worm

{4} {R} {R}
Creature — Dragon Wurm
This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
0 / 5
The Hobbit (HOB) · Rare · Illustrated by Aldo Domínguez

Final zone distribution

57 instances
5.3%
Library
40.4%
Battlefield
19.3%
Graveyard
3.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

288 brought · 127 players
Brought to game
288
Ever drawn
54
Reached battlefield
30
Still on board at game end
23

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.2pp

Players who cast this card win 40% of the time (n=25) , vs 24% when it never left the library (n=171).

When players drew this card but left it in hand, they won 22% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.0pp; 95% confidence interval +7.2pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
0%
T2
3%
T3
17%
T4
23%
T5
33%
T6-9
23%
T10+
Median 6.5 P25 5 · P75 9 · max 12
On curve 50% (2 / 30 cast on T6) Cast same turn as drawn 21%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.