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Part of Modern Horizons 3
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Live Play Data
Deserted Temple
Land
·
Modern Horizons 3 (MH3)
1%
Live Inclusion
Times Brought
1111
Decks Running
495
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=221
12%
T1
17%
T2
13%
T3
17%
T4
12%
T5
23%
T6-9
6%
T10+
Median
4
P25
2
· P75
6
· max
15
Cast same turn as drawn
51%
The "good card" funnel
1111 brought · 421 playersBrought to game
1111
Ever drawn
283
Reached battlefield
221
Still on board at game end
202
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.8pp
Players who cast this card win 38% of the time (n=207) , vs 24% when it never left the library (n=679).
When players drew this card but left it in hand, they won 29% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval +6.8pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
311 instances2.6%
Library
65.0%
Battlefield
12.5%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 41 decks
-
2
Lumra, Bellow of the Woods
34 decks
- 3 Ultron, Artificial Malevolence 27 decks
-
4
Tergrid, God of Fright // Tergrid's Lantern
17 decks
- 5 Ultima, Origin of Oblivion 13 decks
-
6
Toph, the First Metalbender
12 decks
- 7 Karn, Legacy Reforged 10 decks
-
8
Rograkh, Son of Rohgahh
10 decks
-
9
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
10 decks
-
10
The Wandering Minstrel
10 decks
Card text
Deserted Temple
Land
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Rob Alexander
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.