Deserted Temple
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Deserted Temple
Final zone distribution
193 instancesCommanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 41 decks
- 2 Ultron, Artificial Malevolence 25 decks
-
3
Lumra, Bellow of the Woods
22 decks
- 4 Molecule Man 14 decks
-
5
Thrasios, Triton Hero
12 decks
-
6
Toph, the First Metalbender
10 decks
-
7
Sauron, the Dark Lord
9 decks
-
8
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
9 decks
-
9
Tergrid, God of Fright // Tergrid's Lantern
9 decks
-
10
Arixmethes, Slumbering Isle
8 decks
The "good card" funnel
838 brought · 353 playersOnce cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=116) , vs 26% when it never left the library (n=452).
When players drew this card but left it in hand, they won 32% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -0.2pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.