Desynchronization card art
Live Play Data

Desynchronization

{2} {U} {U} · Instant · Assassin's Creed (ACR)
2%
Live Inclusion
Times Brought
655
Decks Running
291
Median Cast Turn
7
Drawn → Played
57%
Format

First-cast turn

n=91
0%
T1
0%
T2
1%
T3
3%
T4
12%
T5
70%
T6-9
13%
T10+
Median 7 P25 6 · P75 9 · max 13
On curve 4% (3 / 91 cast on T4) Cast same turn as drawn 23%

The "good card" funnel

655 brought · 265 players
Brought to game
655
Ever drawn
159
Reached battlefield
91
Still on board at game end
4
≥ -0.8pp

Players who cast this card win 33% of the time (n=83) , vs 24% when it never left the library (n=420).

When players drew this card but left it in hand, they won 32% (n=61).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.3pp; 95% confidence interval -0.8pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

176 instances
4.0%
Library
2.3%
Battlefield
50.0%
Graveyard
9.1%
Exile

Commanders that played this card

in tracked games
Card text
Desynchronization card

Desynchronization

{2} {U} {U}
Instant
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Assassin's Creed (ACR) · Rare · Illustrated by Lie Setiawan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.