Card Preview
Desynchronization
Times Brought
397
Decks Running
192
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Desynchronization
Instant
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Assassin's Creed (ACR)
·
Rare
·
Illustrated by Lie Setiawan
Final zone distribution
79 instances1.3%
Library
2.5%
Battlefield
43.0%
Graveyard
1.3%
Exile
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
29 decks
-
2
Mendicant Core, Guidelight
16 decks
-
3
Dr. Eggman
14 decks
-
4
Tony Stark // The Invincible Iron Man
12 decks
-
5
Aloy, Savior of Meridian
10 decks
-
6
Urtet, Remnant of Memnarch
9 decks
-
7
Captain America, First Avenger
8 decks
-
8
Iron Man, Titan of Innovation
8 decks
-
9
Jodah, the Unifier
8 decks
-
10
Edward Kenway
7 decks
The "good card" funnel
401 brought · 183 playersBrought to game
401
Ever drawn
74
Reached battlefield
31
Still on board at game end
2
≥ -11.4pp
Players who cast this card win 25% of the time (n=26) , vs 26% when it never left the library (n=240).
When players drew this card but left it in hand, they won 25% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.2pp; 95% confidence interval -11.4pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
3%
T4
3%
T5
81%
T6-9
10%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
6%
(1 / 31 cast on T4)
Cast same turn as drawn
24%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.