collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Dinosaur
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Devil Dinosaur
1%
Live Inclusion
Times Brought
333
Decks Running
135
Median Cast Turn
6
Drawn → Played
83%
Format
First-cast turn
n=63
2%
T1
5%
T2
3%
T3
16%
T4
21%
T5
49%
T6-9
5%
T10+
Median
6
P25
4
· P75
7
· max
12
On curve
25%
(10 / 63 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
334 brought · 127 playersBrought to game
334
Ever drawn
76
Reached battlefield
63
Still on board at game end
35
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 33% of the time (n=59) , vs 24% when it never left the library (n=204).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval -2.9pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
84 instances4.8%
Library
41.7%
Battlefield
29.8%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
49 decks
-
2
Gishath, Sun's Avatar
28 decks
-
3
Atla Palani, Nest Tender
10 decks
-
4
Sauron, Dino Devotee
8 decks
-
5
Indoraptor, the Perfect Hybrid
7 decks
-
6
Owen Grady, Raptor Trainer
7 decks
-
7
Ghalta, Primal Hunger
6 decks
-
8
Omo, Queen of Vesuva
4 decks
-
9
Blue, Loyal Raptor
3 decks
-
10
Zacama, Primal Calamity
3 decks
Card text
Devil Dinosaur
Legendary Creature — Dinosaur
Trample
Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
5 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Wero Gallo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.