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Devil Dinosaur card art
Live Play Data

Devil Dinosaur

{2} {G} {G} · Legendary Creature — Dinosaur · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
235
Decks Running
88
Median Cast Turn
6
Drawn → Played
82%
Format

First-cast turn

n=45
2%
T1
7%
T2
2%
T3
16%
T4
18%
T5
53%
T6-9
2%
T10+
Median 6 P25 4 · P75 7 · max 12
On curve 27% (7 / 45 cast on T4) Cast same turn as drawn 35%

The "good card" funnel

236 brought · 83 players
Brought to game
236
Ever drawn
55
Reached battlefield
45
Still on board at game end
23

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.4pp

Players who cast this card win 30% of the time (n=42) , vs 25% when it never left the library (n=148).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.7pp; 95% confidence interval -8.4pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

62 instances
6.5%
Library
37.1%
Battlefield
30.6%
Graveyard
8.1%
Exile
Card text
Devil Dinosaur card

Devil Dinosaur

{2} {G} {G}
Legendary Creature — Dinosaur
Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
5 / 5
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Wero Gallo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.