collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Dinosaur
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Devil Dinosaur
1%
Live Inclusion
Times Brought
501
Decks Running
188
Median Cast Turn
6
Drawn → Played
82%
Format
First-cast turn
n=107
1%
T1
5%
T2
6%
T3
11%
T4
19%
T5
55%
T6-9
4%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
22%
(12 / 107 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
502 brought · 177 playersBrought to game
502
Ever drawn
130
Reached battlefield
107
Still on board at game end
59
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 33% of the time (n=95) , vs 24% when it never left the library (n=299).
When players drew this card but left it in hand, they won 11% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval -1.2pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
143 instances3.5%
Library
41.3%
Battlefield
32.9%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
66 decks
-
2
Gishath, Sun's Avatar
42 decks
-
3
Atla Palani, Nest Tender
15 decks
-
4
Ghalta, Primal Hunger
9 decks
-
5
Indoraptor, the Perfect Hybrid
9 decks
-
6
Sauron, Dino Devotee
9 decks
-
7
Owen Grady, Raptor Trainer
8 decks
-
8
Blue, Loyal Raptor
5 decks
-
9
Omo, Queen of Vesuva
4 decks
-
10
Zacama, Primal Calamity
4 decks
Card text
Devil Dinosaur
Legendary Creature — Dinosaur
Trample
Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
5 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Wero Gallo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.