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Part of Marvel Super Heroes
·
Legendary Creature — Dinosaur
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Devil Dinosaur
1%
Live Inclusion
Times Brought
648
Decks Running
236
Median Cast Turn
6
Drawn → Played
87%
Format
First-cast turn
n=157
1%
T1
1%
T2
5%
T3
11%
T4
20%
T5
54%
T6-9
7%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
18%
(18 / 157 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
649 brought · 220 playersBrought to game
649
Ever drawn
181
Reached battlefield
157
Still on board at game end
88
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 36% of the time (n=151) , vs 24% when it never left the library (n=417).
When players drew this card but left it in hand, they won 11% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +4.4pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
196 instances3.1%
Library
44.9%
Battlefield
33.2%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
77 decks
-
2
Gishath, Sun's Avatar
58 decks
-
3
Atla Palani, Nest Tender
16 decks
-
4
Ghalta, Primal Hunger
12 decks
-
5
Indoraptor, the Perfect Hybrid
12 decks
-
6
Sauron, Dino Devotee
10 decks
-
7
Owen Grady, Raptor Trainer
9 decks
-
8
Blue, Loyal Raptor
7 decks
-
9
Zacama, Primal Calamity
5 decks
-
10
Omo, Queen of Vesuva
4 decks
Card text
Devil Dinosaur
Legendary Creature — Dinosaur
Trample
Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
5 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Wero Gallo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.