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Part of Marvel Super Heroes
·
Legendary Creature — Dinosaur
·
Marvel Super Heroes Commander (MSC)
Card Preview
Devil Dinosaur
Times Brought
183
Decks Running
73
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Devil Dinosaur
Legendary Creature — Dinosaur
Trample
Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
5 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Wero Gallo
Final zone distribution
46 instances58.7%
Battlefield
19.6%
Graveyard
2.2%
Exile
19.6%
Hand
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
31 decks
-
2
Gishath, Sun's Avatar
12 decks
-
3
Atla Palani, Nest Tender
6 decks
-
4
Indoraptor, the Perfect Hybrid
3 decks
-
5
Omo, Queen of Vesuva
3 decks
-
6
Owen Grady, Raptor Trainer
3 decks
-
7
Blue, Loyal Raptor
2 decks
-
8
Ellie and Alan, Paleontologists
2 decks
-
9
Ghalta, Primal Hunger
2 decks
-
10
Huatli, Poet of Unity // Roar of the Fifth People
2 decks
The "good card" funnel
185 brought · 67 playersBrought to game
185
Ever drawn
41
Reached battlefield
32
Still on board at game end
27
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 36% of the time (n=24) , vs 27% when it never left the library (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -0.5pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
3%
T1
0%
T2
3%
T3
13%
T4
16%
T5
53%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
19%
(4 / 32 cast on T4)
Cast same turn as drawn
50%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.