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Devil Dinosaur card art
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Devil Dinosaur

{2} {G} {G} · Legendary Creature — Dinosaur · Marvel Super Heroes Commander (MSC)
Times Brought
380
Decks Running
170
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Devil Dinosaur card

Devil Dinosaur

{2} {G} {G}
Legendary Creature — Dinosaur
Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
5 / 5
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Wero Gallo

Final zone distribution

93 instances
52.7%
Battlefield
22.6%
Graveyard
3.2%
Exile
21.5%
Hand

The "good card" funnel

382 brought · 153 players
Brought to game
382
Ever drawn
85
Reached battlefield
66
Still on board at game end
49

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.2pp

Players who cast this card win 35% of the time (n=63) , vs 27% when it never left the library (n=252).

When players drew this card but left it in hand, they won 17% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.6pp; 95% confidence interval +2.2pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=67
0%
T1
1%
T2
3%
T3
19%
T4
15%
T5
48%
T6-9
13%
T10+
Median 6 P25 5 · P75 8 · max 15
On curve 24% (13 / 67 cast on T4) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.