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Part of Final Fantasy
·
Legendary Artifact Creature — Elemental
·
Final Fantasy (FIN)
Live Play Data
Diamond Weapon
1%
Live Inclusion
Times Brought
135
Decks Running
81
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
0%
T4
25%
T5
46%
T6-9
25%
T10+
Median
7.0
P25
5
· P75
10
· max
15
On curve
75%
(1 / 28 cast on T9)
Cast same turn as drawn
25%
The "good card" funnel
135 brought · 75 playersBrought to game
135
Ever drawn
41
Reached battlefield
26
Still on board at game end
12
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.7pp
Players who cast this card win 25% of the time (n=24) , vs 26% when it never left the library (n=76).
When players drew this card but left it in hand, they won 5% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -18.7pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances2.2%
Library
26.7%
Battlefield
33.3%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Aloy, Savior of Meridian
14 decks
-
2
Eddie Brock // Venom, Lethal Protector
11 decks
-
3
Oviya, Automech Artisan
3 decks
-
4
Teval, the Balanced Scale
3 decks
-
5
Ashling, the Limitless
2 decks
-
6
Cloud, Ex-SOLDIER
2 decks
-
7
Coram, the Undertaker
2 decks
-
8
Dyadrine, Synthesis Amalgam
2 decks
-
9
Eshki, Temur's Roar
2 decks
-
10
Lara Croft, Tomb Raider
2 decks
Card text
Diamond Weapon
Legendary Artifact Creature — Elemental
This spell costs
less to cast for each permanent card in your graveyard.
Reach
Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
8 / 8
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Esuthio
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.