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Part of Final Fantasy
·
Legendary Artifact Creature — Elemental
·
Final Fantasy (FIN)
Live Play Data
Diamond Weapon
0%
Live Inclusion
Times Brought
246
Decks Running
120
Median Cast Turn
7.0
Drawn → Played
59%
Format
First-cast turn
n=54
0%
T1
0%
T2
2%
T3
9%
T4
22%
T5
54%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
87%
(4 / 54 cast on T9)
Cast same turn as drawn
28%
The "good card" funnel
246 brought · 112 playersBrought to game
246
Ever drawn
71
Reached battlefield
42
Still on board at game end
20
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 28% of the time (n=39) , vs 24% when it never left the library (n=145).
When players drew this card but left it in hand, they won 6% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -9.2pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances3.9%
Library
26.0%
Battlefield
28.6%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Aloy, Savior of Meridian
23 decks
-
2
Eddie Brock // Venom, Lethal Protector
18 decks
-
3
Eshki, Temur's Roar
3 decks
-
4
Oviya, Automech Artisan
3 decks
-
5
Sin, Spira's Punishment
3 decks
-
6
Teval, the Balanced Scale
3 decks
-
7
Aerid Konstrari
2 decks
-
8
Ashling, the Limitless
2 decks
-
9
Atla Palani, Nest Tender
2 decks
-
10
Beorn the Fierce
2 decks
Card text
Diamond Weapon
Legendary Artifact Creature — Elemental
This spell costs
less to cast for each permanent card in your graveyard.
Reach
Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
8 / 8
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Esuthio
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.