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Dire Fleet Daredevil card art
Live Play Data

Dire Fleet Daredevil

{1} {R} · Creature — Human Pirate · Outlaws of Thunder Junction Commander (OTC)
1%
Live Inclusion
Times Brought
234
Decks Running
122
Median Cast Turn
6.0
Drawn → Played
69%
Format

First-cast turn

n=38
3%
T1
0%
T2
5%
T3
5%
T4
18%
T5
63%
T6-9
5%
T10+
Median 6.0 P25 5 · P75 8 · max 10
On curve 3% (0 / 38 cast on T2) Cast same turn as drawn 29%

The "good card" funnel

234 brought · 116 players
Brought to game
234
Ever drawn
55
Reached battlefield
38
Still on board at game end
11

Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.2pp

Players who cast this card win 16% of the time (n=37) , vs 15% when it never left the library (n=147).

When players drew this card but left it in hand, they won 19% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -11.2pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

61 instances
18.0%
Battlefield
41.0%
Graveyard
18.0%
Exile
23.0%
Hand

Commanders that played this card

in tracked games
Card text
Dire Fleet Daredevil card

Dire Fleet Daredevil

{1} {R}
Creature — Human Pirate
First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
2 / 1
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Zoltan Boros

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.