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Dire Fleet Daredevil card art
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Dire Fleet Daredevil

{1} {R} · Creature — Human Pirate · Outlaws of Thunder Junction Commander (OTC)
1%
Decklist Inclusion
Times Brought
164
Decks Running
88
In Decks
732
Decklist Inclusion
1%
Format
Card text
Dire Fleet Daredevil card

Dire Fleet Daredevil

{1} {R}
Creature — Human Pirate
First strike When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
2 / 1
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Zoltan Boros

Final zone distribution

45 instances
17.8%
Battlefield
46.7%
Graveyard
17.8%
Exile
17.8%
Hand

The "good card" funnel

164 brought · 85 players
Brought to game
164
Ever drawn
42
Reached battlefield
30
Still on board at game end
8

Once cast, 27% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -18.1pp

Players who cast this card win 12% of the time (n=28) , vs 17% when it never left the library (n=98).

Observed gap -5.4pp; 95% confidence interval -18.1pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
0%
T2
7%
T3
3%
T4
23%
T5
60%
T6-9
7%
T10+
Median 6.0 P25 5 · P75 8 · max 10
On curve 0% (0 / 30 cast on T2) Cast same turn as drawn 30%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.