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Disciple of Freyalise // Garden of Freyalise card art
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Disciple of Freyalise // Garden of Freyalise

Creature — Elf Druid // Land · Modern Horizons 3 (MH3)
Times Brought
891
Decks Running
473
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Disciple of Freyalise // Garden of Freyalise card Disciple of Freyalise // Garden of Freyalise back face

Disciple of Freyalise

{3} {G} {G} {G}
Creature — Elf Druid
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
3 / 3

Garden of Freyalise

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {G}.
Modern Horizons 3 (MH3) · Uncommon · Illustrated by Valera Lutfullina

Final zone distribution

199 instances
3.5%
Library
41.2%
Battlefield
18.6%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

892 brought · 395 players
Brought to game
892
Ever drawn
175
Reached battlefield
96
Still on board at game end
82

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.3pp

Players who cast this card win 31% of the time (n=75) , vs 26% when it never left the library (n=543).

When players drew this card but left it in hand, they won 29% (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval -0.3pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=96
7%
T1
8%
T2
11%
T3
7%
T4
18%
T5
36%
T6-9
11%
T10+
Median 5.0 P25 3 · P75 8 · max 13
On curve 65% (12 / 96 cast on T6) Cast same turn as drawn 41%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.