collections_bookmark Part of Marvel Super Heroes auto_awesome #12 in White Commander Staples
Dismantling Wave card art
Live Play Data

Dismantling Wave

{2} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
640
Decks Running
345
Median Cast Turn
7.0
Drawn → Played
58%
Format

First-cast turn

n=92
1%
T1
0%
T2
1%
T3
10%
T4
10%
T5
59%
T6-9
20%
T10+
Median 7.0 P25 6 · P75 9 · max 17
On curve 2% (1 / 92 cast on T3) Cast same turn as drawn 26%

The "good card" funnel

640 brought · 325 players
Brought to game
640
Ever drawn
158
Reached battlefield
92
Still on board at game end
3
≥ +2.6pp

Players who cast this card win 32% of the time (n=86) , vs 20% when it never left the library (n=379).

When players drew this card but left it in hand, they won 25% (n=53).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.3pp; 95% confidence interval +2.6pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

169 instances
3.0%
Library
1.8%
Battlefield
53.3%
Graveyard
5.3%
Exile

Commanders that played this card

in tracked games
Card text
Dismantling Wave card

Dismantling Wave

{2} {W}
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Uzuri

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.