collections_bookmark
Part of Marvel Super Heroes
format_list_numbered
#15 white board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Dismantling Wave
2%
Live Inclusion
Times Brought
1052
Decks Running
520
Median Cast Turn
8
Drawn → Played
59%
Format
First-cast turn
n=145
1%
T1
1%
T2
3%
T3
7%
T4
5%
T5
60%
T6-9
23%
T10+
Median
8
P25
6
· P75
9
· max
17
On curve
5%
(4 / 145 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
1052 brought · 483 playersBrought to game
1052
Ever drawn
245
Reached battlefield
145
Still on board at game end
6
≥ +4.0pp
Players who cast this card win 31% of the time (n=133) , vs 19% when it never left the library (n=644).
When players drew this card but left it in hand, they won 23% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.7pp; 95% confidence interval +4.0pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
264 instances3.4%
Library
2.3%
Battlefield
53.8%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
275 decks
-
2
Shiko and Narset, Unified
61 decks
-
3
Gavi, Nest Warden
19 decks
-
4
Gisela, the Broken Blade
18 decks
-
5
Bruna, the Fading Light
9 decks
-
6
Director Nick Fury
8 decks
-
7
Giada, Font of Hope
8 decks
-
8
Edgar Markov
5 decks
-
9
Liesa, Shroud of Dusk
5 decks
-
10
Whtz, the Bibliophile
5 decks
Card text
Dismantling Wave
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling 

(

, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Uzuri
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.