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Part of Marvel Super Heroes
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#5 in White Commander Staples
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Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Dismantling Wave
2%
Live Inclusion
Times Brought
448
Decks Running
241
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=65
2%
T1
0%
T2
2%
T3
8%
T4
11%
T5
62%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
3%
(1 / 65 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
448 brought · 227 playersBrought to game
448
Ever drawn
111
Reached battlefield
65
Still on board at game end
2
≥ -1.8pp
Players who cast this card win 28% of the time (n=61) , vs 19% when it never left the library (n=267).
When players drew this card but left it in hand, they won 24% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -1.8pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances4.3%
Library
1.7%
Battlefield
51.7%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
141 decks
-
2
Shiko and Narset, Unified
21 decks
-
3
Gisela, the Broken Blade
9 decks
-
4
Gavi, Nest Warden
7 decks
-
5
Bruna, the Fading Light
5 decks
-
6
Director Nick Fury
4 decks
-
7
Edgar Markov
4 decks
-
8
Giada, Font of Hope
4 decks
-
9
Liesa, Shroud of Dusk
3 decks
-
10
Pantlaza, Sun-Favored
2 decks
Card text
Dismantling Wave
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling 

(

, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Uzuri
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.