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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Dismantling Wave
2%
Live Inclusion
Times Brought
841
Decks Running
433
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=116
2%
T1
0%
T2
2%
T3
9%
T4
10%
T5
58%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
3%
(2 / 116 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
841 brought · 400 playersBrought to game
841
Ever drawn
199
Reached battlefield
116
Still on board at game end
3
≥ +2.2pp
Players who cast this card win 30% of the time (n=107) , vs 19% when it never left the library (n=507).
When players drew this card but left it in hand, they won 23% (n=67).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.8pp; 95% confidence interval +2.2pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
213 instances2.8%
Library
1.4%
Battlefield
54.0%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
239 decks
-
2
Shiko and Narset, Unified
49 decks
-
3
Gavi, Nest Warden
15 decks
-
4
Gisela, the Broken Blade
15 decks
-
5
Director Nick Fury
9 decks
-
6
Bruna, the Fading Light
7 decks
-
7
Edgar Markov
5 decks
-
8
Giada, Font of Hope
5 decks
-
9
Liesa, Shroud of Dusk
4 decks
-
10
Whtz, the Bibliophile
4 decks
Card text
Dismantling Wave
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls.
Cycling 

(

, Discard this card: Draw a card.)
When you cycle this card, destroy all artifacts and enchantments.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Uzuri
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.