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Dismantling Wave card art
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Dismantling Wave

{2} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
Times Brought
589
Decks Running
346
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dismantling Wave card

Dismantling Wave

{2} {W}
Sorcery
For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Uzuri

Final zone distribution

115 instances
3.5%
Library
5.2%
Battlefield
43.5%
Graveyard
1.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

589 brought · 332 players
Brought to game
589
Ever drawn
112
Reached battlefield
48
Still on board at game end
6
≥ -8.1pp

Players who cast this card win 29% of the time (n=33) , vs 28% when it never left the library (n=292).

When players drew this card but left it in hand, they won 27% (n=45).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.0pp; 95% confidence interval -8.1pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=48
4%
T1
4%
T2
2%
T3
15%
T4
4%
T5
58%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 8 · max 18
On curve 10% (1 / 48 cast on T3) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.