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Part of Edge of Eternities
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Dispatch
7%
Live Inclusion
Times Brought
3641
Decks Running
1497
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=567
1%
T1
0%
T2
1%
T3
5%
T4
17%
T5
60%
T6-9
16%
T10+
Median
7
P25
6
· P75
8
· max
17
On curve
1%
(3 / 567 cast on T1)
Cast same turn as drawn
23%
The "good card" funnel
3641 brought · 1222 playersBrought to game
3641
Ever drawn
820
Reached battlefield
567
Still on board at game end
31
≥ +2.7pp
Players who cast this card win 30% of the time (n=519) , vs 23% when it never left the library (n=2366).
When players drew this card but left it in hand, they won 26% (n=224).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval +2.7pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
898 instances2.6%
Library
3.5%
Battlefield
62.6%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
203 decks
-
2
T'Challa, the Black Panther
179 decks
-
3
Inspirit, Flagship Vessel
80 decks
-
4
Kilo, Apogee Mind
72 decks
-
5
Mr. House, President and CEO
66 decks
-
6
Shorikai, Genesis Engine
65 decks
-
7
Ekthi, Contaminator Priest
52 decks
-
8
Urtet, Remnant of Memnarch
38 decks
-
9
Mendicant Core, Guidelight
37 decks
-
10
Dr. Madison Li
35 decks
Card text
Dispatch
Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Aaron J. Riley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.