Dispatch
Dispatch sits in 8% of tracked Commander decks and, when drawn, reaches the stack 71% of the time, with a median first-cast turn of 7.0.
Dispatch earns its slot as a 1-mana instant with a conditional exile clause. Across 615 tracked multiplayer Commander games on Playgroup Live, 310 of 4037 distinct decks bring it, putting inclusion at 8%. That narrow footprint makes sense: the Metalcraft requirement limits it to artifact-heavy builds.
When a copy does land in hand, 71% of drawn Dispatches reach the stack before the game ends. Median first cast lands on turn 7.0, reflecting the reactive nature of removal: players hold it for the right target rather than jamming it early. The hand-to-cast delay averages roughly 2.5 turns for cast copies, and only about 25% are used the same turn they are drawn.
Because Dispatch is an instant that resolves directly to the graveyard (or exiles its target and then goes to the graveyard), the card's final-zone picture is almost entirely graveyard and exile. The commander list skews heavily toward artifact commanders, particularly Cloud, Ex-SOLDIER and T'Challa, the Black Panther, which confirms the Metalcraft dependency shapes where this card sees play.
- 8% of tracked Commander decks include Dispatch
- 71% of drawn copies reach the stack before the game ends
- T7.0 median first-cast turn, typical for reactive removal
- 270 distinct players have brought Dispatch to a tracked game, showing broad spread
- 23% draw rate per game, standard for a singleton in a 100-card deck
First-cast turn
n=104The "good card" funnel
644 brought · 270 playersOf 644 Dispatch copies brought to games, 146 were drawn and 104 of those were cast, a strong draw-to-play conversion for reactive removal held for the right moment.
Players who cast this card win 28% of the time (n=103) , vs 22% when it never left the library (n=453).
When players drew this card but left it in hand, they won 35% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.4pp; 95% confidence interval -3.4pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
157 instancesThe vast majority of Dispatch copies resolve to the graveyard or exile their target, as expected for a spell that never enters the battlefield. The small library remainder reflects copies that were never drawn.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
42 decks
-
2
T'Challa, the Black Panther
33 decks
-
3
Kilo, Apogee Mind
19 decks
-
4
Mr. House, President and CEO
19 decks
-
5
Inspirit, Flagship Vessel
18 decks
-
6
Mendicant Core, Guidelight
13 decks
-
7
Shorikai, Genesis Engine
11 decks
-
8
Dr. Madison Li
8 decks
-
9
Ragost, Deft Gastronaut
8 decks
-
10
Cloud, Midgar Mercenary
7 decks
Cloud, Ex-SOLDIER and T'Challa, the Black Panther lead with the most decks, and the spread across artifact-heavy commanders reinforces that Metalcraft availability drives adoption far more than color identity alone.