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Part of Edge of Eternities
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Dispatch
Times Brought
515
Decks Running
254
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
106 instances1.9%
Library
4.7%
Battlefield
47.2%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
49 decks
-
2
T'Challa, the Black Panther
36 decks
-
3
Mr. House, President and CEO
17 decks
-
4
Inspirit, Flagship Vessel
16 decks
-
5
Mendicant Core, Guidelight
13 decks
-
6
Kilo, Apogee Mind
11 decks
-
7
Shorikai, Genesis Engine
10 decks
-
8
Dr. Madison Li
7 decks
-
9
Breya, Etherium Shaper
5 decks
-
10
Cloud, Midgar Mercenary
5 decks
The "good card" funnel
515 brought · 222 playersBrought to game
515
Ever drawn
98
Reached battlefield
53
Still on board at game end
5
≥ -4.0pp
Players who cast this card win 26% of the time (n=49) , vs 23% when it never left the library (n=356).
When players drew this card but left it in hand, they won 15% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.3pp; 95% confidence interval -4.0pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
2%
T1
0%
T2
4%
T3
8%
T4
23%
T5
55%
T6-9
9%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
2%
(1 / 53 cast on T1)
Cast same turn as drawn
21%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.