Dizzy Spell card art
Live Play Data

Dizzy Spell

{U} · Instant · Ravnica: City of Guilds (RAV)
0%
Live Inclusion
Times Brought
194
Decks Running
105
Median Cast Turn
7
Drawn → Played
43%
Format

First-cast turn

n=25
0%
T1
4%
T2
0%
T3
8%
T4
16%
T5
60%
T6-9
12%
T10+
Median 7 P25 5 · P75 8 · max 12
On curve 0% (0 / 25 cast on T1) Cast same turn as drawn 48%

The "good card" funnel

194 brought · 95 players
Brought to game
194
Ever drawn
58
Reached battlefield
25
Still on board at game end
2
≥ -5.2pp

Players who cast this card win 41% of the time (n=22) , vs 25% when it never left the library (n=111).

When players drew this card but left it in hand, they won 39% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.7pp; 95% confidence interval -5.2pp to +36.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

64 instances
4.7%
Library
3.1%
Battlefield
53.1%
Graveyard
12.5%
Exile

Commanders that played this card

in tracked games
Card text
Dizzy Spell card

Dizzy Spell

{U}
Instant
Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Ravnica: City of Guilds (RAV) · Common · Illustrated by Christopher Moeller

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.