Live Play Data
Dizzy Spell
0%
Live Inclusion
Times Brought
141
Decks Running
80
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=20
0%
T1
5%
T2
0%
T3
5%
T4
10%
T5
65%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
0%
(0 / 20 cast on T1)
Cast same turn as drawn
50%
The "good card" funnel
141 brought · 73 playersBrought to game
141
Ever drawn
43
Reached battlefield
20
Still on board at game end
1
≥ -14.3pp
Players who cast this card win 35% of the time (n=18) , vs 26% when it never left the library (n=80).
When players drew this card but left it in hand, they won 21% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -14.3pp to +31.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances6.4%
Library
2.1%
Battlefield
59.6%
Graveyard
12.8%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
32 decks
-
2
Kinnan, Bonder Prodigy
8 decks
-
3
Orvar, the All-Form
4 decks
-
4
Urza, Lord High Artificer
4 decks
-
5
Whtz, the Bibliophile
3 decks
-
6
Braids, Conjurer Adept
2 decks
-
7
Malcolm, Keen-Eyed Navigator
2 decks
-
8
Niv-Mizzet, Parun
2 decks
-
9
Third Path Iconoclast
2 decks
-
10
Baral, Chief of Compliance
1 decks
Card text
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.
Transmute 

(

, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Ravnica: City of Guilds (RAV)
·
Common
·
Illustrated by Christopher Moeller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.