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Part of Marvel Super Heroes
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Artifact
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Doom's Time Platform
1%
Live Inclusion
Times Brought
267
Decks Running
148
Median Cast Turn
7
Drawn → Played
47%
Format
First-cast turn
n=37
0%
T1
0%
T2
8%
T3
14%
T4
16%
T5
51%
T6-9
11%
T10+
Median
7
P25
5
· P75
8
· max
16
On curve
22%
(5 / 37 cast on T4)
Cast same turn as drawn
18%
The "good card" funnel
267 brought · 139 playersBrought to game
267
Ever drawn
78
Reached battlefield
37
Still on board at game end
29
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 22% of the time (n=33) , vs 19% when it never left the library (n=149).
When players drew this card but left it in hand, they won 30% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -11.2pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances33.7%
Battlefield
34.9%
Graveyard
4.7%
Exile
26.7%
Hand
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
109 decks
-
2
Loki, the Deceiver
6 decks
-
3
Doctor Doom
4 decks
-
4
Obeka, Splitter of Seconds
3 decks
-
5
The Tenth Doctor
2 decks
- 6 Ultron, Artificial Malevolence 2 decks
-
7
Bast, Panther Goddess
1 decks
-
8
Bello, Bard of the Brambles
1 decks
-
9
Breya, Etherium Shaper
1 decks
-
10
Cosmic Spider-Man
1 decks
Card text
Doom's Time Platform
Artifact
Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by L J Koh
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.