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Doom's Time Platform card art
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Doom's Time Platform

{4} · Artifact · Marvel Super Heroes Commander (MSC)
Times Brought
613
Decks Running
306
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Doom's Time Platform card

Doom's Time Platform

{4}
Artifact
Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by L J Koh

Final zone distribution

149 instances
0.7%
Library
38.3%
Battlefield
26.2%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

613 brought · 279 players
Brought to game
613
Ever drawn
146
Reached battlefield
64
Still on board at game end
57

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.8pp

Players who cast this card win 27% of the time (n=50) , vs 24% when it never left the library (n=303).

When players drew this card but left it in hand, they won 21% (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.7pp; 95% confidence interval -4.8pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=64
2%
T1
3%
T2
6%
T3
11%
T4
16%
T5
56%
T6-9
6%
T10+
Median 7.0 P25 5 · P75 8 · max 12
On curve 22% (7 / 64 cast on T4) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.