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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Doomsday
0%
Live Inclusion
Times Brought
323
Decks Running
150
Median Cast Turn
6
Drawn → Played
52%
Format
First-cast turn
n=45
2%
T1
7%
T2
7%
T3
13%
T4
9%
T5
56%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
12
On curve
16%
(3 / 45 cast on T3)
Cast same turn as drawn
60%
The "good card" funnel
328 brought · 143 playersBrought to game
328
Ever drawn
87
Reached battlefield
45
Still on board at game end
15
≥ -3.2pp
Players who cast this card win 33% of the time (n=42) , vs 22% when it never left the library (n=180).
When players drew this card but left it in hand, they won 22% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.3pp; 95% confidence interval -3.2pp to +25.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
129 instances3.1%
Library
11.6%
Battlefield
31.0%
Graveyard
30.2%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
20 decks
-
2
Doctor Doom, Unrivaled
17 decks
-
3
Doctor Doom, King of Latveria
10 decks
-
4
Gwenom, Remorseless
8 decks
-
5
Glarb, Calamity's Augur
5 decks
-
6
K'rrik, Son of Yawgmoth
5 decks
-
7
The Ancient One
4 decks
-
8
Baron Helmut Zemo
3 decks
-
9
Doctor Doom
3 decks
-
10
Gale, Waterdeep Prodigy
3 decks
Card text
Doomsday
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.