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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Doomsday
0%
Live Inclusion
Times Brought
245
Decks Running
127
Median Cast Turn
6
Drawn → Played
50%
Format
First-cast turn
n=33
6%
T1
9%
T2
6%
T3
9%
T4
15%
T5
48%
T6-9
6%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
21%
(2 / 33 cast on T3)
Cast same turn as drawn
72%
The "good card" funnel
250 brought · 121 playersBrought to game
250
Ever drawn
66
Reached battlefield
33
Still on board at game end
12
≥ +2.3pp
Players who cast this card win 40% of the time (n=28) , vs 20% when it never left the library (n=130).
When players drew this card but left it in hand, they won 20% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.3pp; 95% confidence interval +2.3pp to +38.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances3.1%
Library
12.2%
Battlefield
29.6%
Graveyard
30.6%
Exile
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
18 decks
-
2
Doctor Doom, Unrivaled
16 decks
-
3
Doctor Doom, King of Latveria
7 decks
-
4
Glarb, Calamity's Augur
5 decks
-
5
Gwenom, Remorseless
4 decks
-
6
Baron Helmut Zemo
3 decks
-
7
Doctor Doom
3 decks
-
8
K'rrik, Son of Yawgmoth
3 decks
-
9
The Ancient One
3 decks
-
10
Acererak the Archlich
2 decks
Card text
Doomsday
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.