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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Doomsday
Times Brought
114
Decks Running
57
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Doomsday
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Palumbo
Final zone distribution
37 instances8.1%
Battlefield
48.6%
Graveyard
24.3%
Exile
18.9%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
12 decks
-
2
Doctor Doom, Unrivaled
5 decks
-
3
Doctor Doom, King of Latveria
4 decks
-
4
Glarb, Calamity's Augur
4 decks
-
5
Gwenom, Remorseless
3 decks
-
6
Baron Helmut Zemo
2 decks
-
7
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
2 decks
-
8
Vohar, Vodalian Desecrator
2 decks
-
9
Acererak the Archlich
1 decks
-
10
Child of Alara
1 decks
The "good card" funnel
116 brought · 51 playersBrought to game
116
Ever drawn
29
Reached battlefield
21
Still on board at game end
3
≥ -19.5pp
Players who cast this card win 25% of the time (n=16) , vs 30% when it never left the library (n=56).
Observed gap -5.4pp; 95% confidence interval -19.5pp to +8.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
14%
T2
24%
T3
19%
T4
14%
T5
14%
T6-9
10%
T10+
Median
4
P25
3
· P75
5
· max
11
On curve
43%
(5 / 21 cast on T3)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.