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Part of Marvel Super Heroes
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Artifact
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Marvel Super Heroes Commander (MSC)
Live Play Data
Door of Destinies
2%
Live Inclusion
Times Brought
1964
Decks Running
943
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=269
0%
T1
4%
T2
9%
T3
22%
T4
13%
T5
41%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
35%
(58 / 269 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
1964 brought · 799 playersBrought to game
1964
Ever drawn
428
Reached battlefield
269
Still on board at game end
174
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 29% of the time (n=234) , vs 21% when it never left the library (n=1237).
When players drew this card but left it in hand, they won 19% (n=140).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.9pp; 95% confidence interval +2.3pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
480 instances3.1%
Library
36.3%
Battlefield
25.2%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
253 decks
-
2
Éowyn, Shieldmaiden
97 decks
-
3
Edgar Markov
63 decks
-
4
Marrow-Gnawer
24 decks
-
5
The First Sliver
17 decks
-
6
Cosmic Spider-Man
16 decks
-
7
Krenko, Mob Boss
15 decks
-
8
Aragorn, King of Gondor
13 decks
-
9
High Perfect Morcant
13 decks
-
10
Urtet, Remnant of Memnarch
13 decks
Card text
Door of Destinies
Artifact
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.