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Part of Marvel Super Heroes
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Artifact
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Star Trek Commander (TRC)
Live Play Data
Door of Destinies
2%
Live Inclusion
Times Brought
2560
Decks Running
1222
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=362
0%
T1
2%
T2
6%
T3
21%
T4
14%
T5
44%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
29%
(75 / 362 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
2560 brought · 1019 playersBrought to game
2560
Ever drawn
565
Reached battlefield
362
Still on board at game end
238
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 29% of the time (n=314) , vs 21% when it never left the library (n=1612).
When players drew this card but left it in hand, they won 18% (n=180).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval +3.5pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
625 instances3.5%
Library
38.1%
Battlefield
24.0%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
295 decks
-
2
Éowyn, Shieldmaiden
129 decks
-
3
The Borg Queen
72 decks
-
4
Edgar Markov
70 decks
-
5
Marrow-Gnawer
30 decks
-
6
Cosmic Spider-Man
19 decks
-
7
The First Sliver
19 decks
-
8
Giada, Font of Hope
16 decks
-
9
Aragorn, King of Gondor
15 decks
-
10
High Perfect Morcant
15 decks
Card text
Door of Destinies
Artifact
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Star Trek Commander (TRC)
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Rare
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Illustrated by Nadia Hurianova
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.