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Part of Marvel Super Heroes
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Artifact
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Marvel Super Heroes Commander (MSC)
Live Play Data
Door of Destinies
2%
Live Inclusion
Times Brought
775
Decks Running
426
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=106
0%
T1
5%
T2
6%
T3
21%
T4
12%
T5
43%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
8
· max
15
On curve
31%
(22 / 106 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
775 brought · 371 playersBrought to game
775
Ever drawn
170
Reached battlefield
106
Still on board at game end
61
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 28% of the time (n=90) , vs 18% when it never left the library (n=486).
When players drew this card but left it in hand, they won 12% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval +1.7pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
192 instances3.6%
Library
31.8%
Battlefield
31.8%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
130 decks
-
2
Éowyn, Shieldmaiden
50 decks
-
3
Edgar Markov
22 decks
-
4
Marrow-Gnawer
11 decks
-
5
The First Sliver
9 decks
-
6
Cosmic Spider-Man
7 decks
-
7
High Perfect Morcant
7 decks
-
8
Krenko, Mob Boss
7 decks
-
9
Aragorn, King of Gondor
6 decks
-
10
Morophon, the Boundless
5 decks
Card text
Door of Destinies
Artifact
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.