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Part of Marvel Super Heroes
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Artifact
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Marvel Super Heroes Commander (MSC)
Live Play Data
Door of Destinies
2%
Live Inclusion
Times Brought
1439
Decks Running
739
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=193
0%
T1
4%
T2
9%
T3
21%
T4
13%
T5
41%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
34%
(40 / 193 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
1439 brought · 636 playersBrought to game
1439
Ever drawn
301
Reached battlefield
193
Still on board at game end
123
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.9pp
Players who cast this card win 31% of the time (n=167) , vs 21% when it never left the library (n=930).
When players drew this card but left it in hand, they won 17% (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval +3.9pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
338 instances3.3%
Library
36.4%
Battlefield
27.2%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
214 decks
-
2
Éowyn, Shieldmaiden
76 decks
-
3
Edgar Markov
47 decks
-
4
Marrow-Gnawer
21 decks
-
5
The First Sliver
14 decks
-
6
Aragorn, King of Gondor
12 decks
-
7
Cosmic Spider-Man
12 decks
-
8
Krenko, Mob Boss
12 decks
-
9
High Perfect Morcant
10 decks
-
10
Urtet, Remnant of Memnarch
10 decks
Card text
Door of Destinies
Artifact
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.