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Part of Marvel Super Heroes
·
Artifact
·
Marvel Super Heroes Commander (MSC)
Card Preview
Door of Destinies
2%
Decklist Inclusion
Times Brought
548
Decks Running
315
In Decks
2799
Decklist Inclusion
2%
Format
Final zone distribution
138 instances4.3%
Library
34.1%
Battlefield
29.7%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
92 decks
-
2
Éowyn, Shieldmaiden
37 decks
-
3
Edgar Markov
19 decks
-
4
Marrow-Gnawer
10 decks
-
5
The First Sliver
7 decks
-
6
Cosmic Spider-Man
6 decks
-
7
Krenko, Mob Boss
6 decks
-
8
Aragorn, King of Gondor
5 decks
-
9
High Perfect Morcant
5 decks
-
10
Director Nick Fury
4 decks
The "good card" funnel
548 brought · 281 playersBrought to game
548
Ever drawn
123
Reached battlefield
81
Still on board at game end
47
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.7pp
Players who cast this card win 32% of the time (n=75) , vs 19% when it never left the library (n=348).
When players drew this card but left it in hand, they won 13% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.5pp; 95% confidence interval +2.7pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=81
0%
T1
5%
T2
6%
T3
20%
T4
10%
T5
44%
T6-9
15%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
31%
(16 / 81 cast on T4)
Cast same turn as drawn
21%
81 of 100 times cast
81%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.