Door of Destinies
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
114 instancesCommanders that played this card
in tracked games-
1
Captain America, Team Leader
80 decks
-
2
Éowyn, Shieldmaiden
26 decks
-
3
Edgar Markov
17 decks
-
4
Marrow-Gnawer
9 decks
-
5
The First Sliver
8 decks
-
6
High Perfect Morcant
7 decks
-
7
Krenko, Mob Boss
7 decks
-
8
Cosmic Spider-Man
6 decks
-
9
Aragorn, King of Gondor
5 decks
-
10
Arahbo, Roar of the World
5 decks
The "good card" funnel
608 brought · 255 playersOnce cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=73) , vs 24% when it never left the library (n=392).
When players drew this card but left it in hand, they won 20% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.2pp; 95% confidence interval +1.2pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=84Full analysis unlocks as more games are tracked. Stats refresh nightly.