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Part of Streets of New Capenna
·
Enchantment
·
New Capenna Commander (NCC)
Live Play Data
Double Vision
1%
Live Inclusion
Times Brought
267
Decks Running
141
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=40
0%
T1
0%
T2
5%
T3
13%
T4
20%
T5
53%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
38%
(8 / 40 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
268 brought · 133 playersBrought to game
268
Ever drawn
70
Reached battlefield
40
Still on board at game end
30
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 35% of the time (n=37) , vs 24% when it never left the library (n=172).
When players drew this card but left it in hand, they won 21% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.3pp; 95% confidence interval -4.4pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances1.3%
Library
39.0%
Battlefield
28.6%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Lorehold, the Historian
19 decks
-
2
Kalamax, the Stormsire
14 decks
-
3
Anhelo, the Painter
8 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
6 decks
-
5
Gandalf, Party Guest
6 decks
-
6
Ashaya's Enduring Bond
5 decks
-
7
Imodane, the Pyrohammer
5 decks
-
8
Veyran, Voice of Duality
5 decks
-
9
Feather, the Redeemed
4 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
Card text
Double Vision
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Heonhwa
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.