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Part of Streets of New Capenna
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Enchantment
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New Capenna Commander (NCC)
Card Preview
Double Vision
0%
Decklist Inclusion
Times Brought
143
Decks Running
88
In Decks
612
Decklist Inclusion
0%
Format
Card text
Double Vision
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
New Capenna Commander (NCC)
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Rare
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Illustrated by Heonhwa
Final zone distribution
37 instances2.7%
Library
35.1%
Battlefield
29.7%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Lorehold, the Historian
11 decks
-
2
Kalamax, the Stormsire
8 decks
-
3
Anhelo, the Painter
7 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
4 decks
-
5
Feather, the Redeemed
4 decks
-
6
Imodane, the Pyrohammer
3 decks
-
7
The Scarlet Witch
3 decks
-
8
Ashaya's Enduring Bond
2 decks
-
9
Extus, Oriq Overlord // Awaken the Blood Avatar
2 decks
-
10
Firesong and Sunspeaker
2 decks
The "good card" funnel
144 brought · 82 playersBrought to game
144
Ever drawn
35
Reached battlefield
18
Still on board at game end
13
≥ -5.4pp
Players who cast this card win 47% of the time (n=17) , vs 28% when it never left the library (n=93).
When players drew this card but left it in hand, they won 18% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.4pp; 95% confidence interval -5.4pp to +44.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
18 of 100 times cast
18%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.