Double Vision
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Double Vision
Final zone distribution
64 instancesCommanders that played this card
in tracked games-
1
Lorehold, the Historian
19 decks
-
2
Kalamax, the Stormsire
8 decks
-
3
Anhelo, the Painter
6 decks
-
4
Ashling, Rekindled // Ashling, Rimebound
5 decks
-
5
Firesong and Sunspeaker
5 decks
-
6
Gandalf, Party Guest
5 decks
-
7
Solphim, Mayhem Dominus
5 decks
-
8
Veyran, Voice of Duality
5 decks
-
9
Ashaya's Enduring Bond
4 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
The "good card" funnel
327 brought · 128 playersOnce cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=21) , vs 26% when it never left the library (n=173).
When players drew this card but left it in hand, they won 9% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.9pp; 95% confidence interval -13.5pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.