Dowsing Dagger // Lost Vale card art
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Dowsing Dagger // Lost Vale

Artifact — Equipment // Land · Ixalan (XLN)
Times Brought
457
Decks Running
237
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Dowsing Dagger // Lost Vale card Dowsing Dagger // Lost Vale back face

Dowsing Dagger

{2}
Artifact — Equipment
When this Equipment enters, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform this Equipment. Equip {2}

Lost Vale

Land
(Transforms from Dowsing Dagger.) {T}: Add three mana of any one color.
Ixalan (XLN) · Rare · Illustrated by Florian de Gesincourt

Final zone distribution

82 instances
2.4%
Library
58.5%
Battlefield
4.9%
Graveyard
7.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

461 brought · 209 players
Brought to game
461
Ever drawn
79
Reached battlefield
54
Still on board at game end
48

Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.0pp

Players who cast this card win 27% of the time (n=52) , vs 28% when it never left the library (n=341).

When players drew this card but left it in hand, they won 18% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.7pp; 95% confidence interval -8.0pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
0%
T1
9%
T2
17%
T3
9%
T4
19%
T5
41%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 8 · max 11
On curve 9% (5 / 54 cast on T2) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.