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Part of The Hobbit
: Add
.
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Live Play Data
Dragon-Cursed Halls
Land
·
The Hobbit Eternal (HOC)
1%
Live Inclusion
Times Brought
1342
Decks Running
467
Median Cast Turn
4.0
Drawn → Played
79%
Format
First-cast turn
n=246
15%
T1
11%
T2
15%
T3
15%
T4
13%
T5
26%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
15
Cast same turn as drawn
46%
The "good card" funnel
1342 brought · 399 playersBrought to game
1342
Ever drawn
310
Reached battlefield
246
Still on board at game end
230
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.7pp
Players who cast this card win 26% of the time (n=225) , vs 30% when it never left the library (n=844).
When players drew this card but left it in hand, they won 19% (n=58).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.6pp; 95% confidence interval -9.7pp to +2.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
339 instances2.4%
Library
67.8%
Battlefield
12.4%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
99 decks
-
2
Thorin, King of Durin's Folk
70 decks
-
3
Smaug the Magnificent
41 decks
-
4
Dáin of the Ancient Halls
29 decks
-
5
Smaug, Wicked Worm
23 decks
-
6
Knuckles the Echidna
16 decks
-
7
Magda, Brazen Outlaw
14 decks
-
8
Vihaan, Goldwaker
12 decks
-
9
Sauron, the Dark Lord
9 decks
- 10 Ginger, Queen of Sweets 6 decks
Card text
Dragon-Cursed Halls
Land
The Hobbit Eternal (HOC)
·
Rare
·
Illustrated by Marta Nael
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.