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Part of Lorwyn Eclipsed
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Artifact Creature — Scarecrow
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Lorwyn Eclipsed Commander (ECC)
Live Play Data
Dread Tiller
2%
Live Inclusion
Times Brought
160
Decks Running
80
Median Cast Turn
5.0
Drawn → Played
60%
Format
First-cast turn
n=26
0%
T1
8%
T2
8%
T3
8%
T4
31%
T5
35%
T6-9
12%
T10+
Median
5.0
P25
5
· P75
8
· max
11
On curve
15%
(2 / 26 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
160 brought · 70 playersBrought to game
160
Ever drawn
43
Reached battlefield
26
Still on board at game end
13
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.4pp
Players who cast this card win 20% of the time (n=26) , vs 18% when it never left the library (n=104).
When players drew this card but left it in hand, they won 10% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -13.4pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances4.3%
Library
28.3%
Battlefield
32.6%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
57 decks
-
2
The Reaper, King No More
9 decks
-
3
Hapatra, Vizier of Poisons
5 decks
-
4
High Perfect Morcant
3 decks
-
5
Reaper King
2 decks
-
6
Baba Lysaga, Night Witch
1 decks
-
7
Eddie Brock // Venom, Lethal Protector
1 decks
-
8
Rendmaw, Creaking Nest
1 decks
-
9
Volrath, the Shapestealer
1 decks
Card text
Dread Tiller
Artifact Creature — Scarecrow
When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
2 / 4
Lorwyn Eclipsed Commander (ECC)
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Rare
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Illustrated by Steven Belledin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.