collections_bookmark Part of Lorwyn Eclipsed
Dread Tiller card art
Live Play Data

Dread Tiller

{1} {B} {G} · Artifact Creature — Scarecrow · Lorwyn Eclipsed Commander (ECC)
2%
Live Inclusion
Times Brought
394
Decks Running
181
Median Cast Turn
6
Drawn → Played
63%
Format

First-cast turn

n=71
0%
T1
7%
T2
14%
T3
7%
T4
17%
T5
37%
T6-9
18%
T10+
Median 6 P25 4 · P75 9 · max 13
On curve 21% (10 / 71 cast on T3) Cast same turn as drawn 27%

The "good card" funnel

394 brought · 166 players
Brought to game
394
Ever drawn
112
Reached battlefield
71
Still on board at game end
36

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.1pp

Players who cast this card win 19% of the time (n=65) , vs 17% when it never left the library (n=242).

When players drew this card but left it in hand, they won 9% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.5pp; 95% confidence interval -7.1pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

122 instances
2.5%
Library
29.5%
Battlefield
34.4%
Graveyard
9.0%
Exile

Commanders that played this card

in tracked games
Card text
Dread Tiller card

Dread Tiller

{1} {B} {G}
Artifact Creature — Scarecrow
When this creature enters, put a -1/-1 counter on target creature. Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
2 / 4
Lorwyn Eclipsed Commander (ECC) · Rare · Illustrated by Steven Belledin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.