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Part of Edge of Eternities
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Creature — Drix Wizard
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Edge of Eternities (EOE)
Live Play Data
Drix Fatemaker
0%
Live Inclusion
Times Brought
144
Decks Running
60
Median Cast Turn
5.0
Drawn → Played
87%
Format
First-cast turn
n=26
8%
T1
4%
T2
4%
T3
19%
T4
27%
T5
31%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
8
· max
11
On curve
35%
(5 / 26 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
144 brought · 56 playersBrought to game
144
Ever drawn
30
Reached battlefield
26
Still on board at game end
14
Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.3pp
Players who cast this card win 27% of the time (n=25) , vs 25% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -17.3pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances40.0%
Battlefield
22.9%
Graveyard
22.9%
Exile
14.3%
Hand
Commanders that played this card
in tracked games-
1
Animar, Soul of Elements
4 decks
-
2
Jenova, Ancient Calamity
4 decks
-
3
Miles Morales // Ultimate Spider-Man
4 decks
-
4
Arwen, Weaver of Hope
2 decks
-
5
Dyadrine, Synthesis Amalgam
2 decks
-
6
Helga, Skittish Seer
2 decks
-
7
Sovereign Okinec Ahau
2 decks
-
8
Tidus, Yuna's Guardian
2 decks
-
9
Toph, the First Metalbender
2 decks
-
10
Tromell, Seymour's Butler
2 decks
Card text
Drix Fatemaker
Creature — Drix Wizard
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp 
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
3 / 2
Edge of Eternities (EOE)
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Common
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Illustrated by Anna Pavleeva
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.