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Part of March of the Machine
·
Instant
·
March of the Machine Commander (MOC)
Live Play Data
Dromoka's Command
1%
Live Inclusion
Times Brought
230
Decks Running
94
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=26
0%
T1
0%
T2
4%
T3
4%
T4
15%
T5
65%
T6-9
12%
T10+
Median
7.0
P25
6
· P75
8
· max
11
On curve
0%
(0 / 26 cast on T2)
Cast same turn as drawn
16%
The "good card" funnel
230 brought · 94 playersBrought to game
230
Ever drawn
41
Reached battlefield
26
Still on board at game end
2
≥ -0.7pp
Players who cast this card win 38% of the time (n=24) , vs 20% when it never left the library (n=168).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.9pp; 95% confidence interval -0.7pp to +36.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances4.5%
Library
4.5%
Battlefield
63.6%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Bright-Palm, Soul Awakener
13 decks
-
2
Aragorn, the Uniter
9 decks
-
3
Shalai and Hallar
7 decks
-
4
Jennifer Walters // The Sensational She-Hulk
6 decks
-
5
Gluntch, the Bestower
5 decks
-
6
Wayta, Trainer Prodigy
4 decks
-
7
Kutzil, Malamet Exemplar
3 decks
-
8
Kyler, Sigardian Emissary
3 decks
-
9
Betor, Kin to All
2 decks
-
10
Helga, Skittish Seer
2 decks
Card text
Dromoka's Command
Instant
Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment of their choice.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by James Ryman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.