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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Drown in the Loch
1%
Decklist Inclusion
Times Brought
449
Decks Running
222
In Decks
1498
Decklist Inclusion
1%
Format
Card text
Drown in the Loch
Instant
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by John Stanko
Final zone distribution
134 instances2.2%
Library
2.2%
Battlefield
59.0%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
54 decks
-
2
The Wise Mothman
19 decks
-
3
Phenax, God of Deception
13 decks
-
4
Homer, the Hermit
7 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
6
Alela, Cunning Conqueror
6 decks
-
7
Lord of the Nazgûl
6 decks
-
8
Emet-Selch, Unsundered // Hades, Sorcerer of Eld
4 decks
-
9
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
4 decks
-
10
Saruman of Many Colors
4 decks
The "good card" funnel
450 brought · 210 playersBrought to game
450
Ever drawn
105
Reached battlefield
55
Still on board at game end
3
≥ -0.5pp
Players who cast this card win 33% of the time (n=50) , vs 20% when it never left the library (n=265).
When players drew this card but left it in hand, they won 29% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.0pp; 95% confidence interval -0.5pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=55
0%
T1
2%
T2
2%
T3
7%
T4
4%
T5
69%
T6-9
16%
T10+
Median
8
P25
6
· P75
9
· max
18
On curve
2%
(1 / 55 cast on T2)
Cast same turn as drawn
21%
55 of 100 times cast
55%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.