collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Drown in the Loch card art
Live Play Data

Drown in the Loch

{U} {B} · Instant · Commander Legends: Battle for Baldur's Gate (CLB)
4%
Live Inclusion
Times Brought
659
Decks Running
315
Median Cast Turn
8
Drawn → Played
52%
Format

First-cast turn

n=83
0%
T1
2%
T2
2%
T3
11%
T4
5%
T5
64%
T6-9
16%
T10+
Median 8 P25 6 · P75 9 · max 18
On curve 2% (2 / 83 cast on T2) Cast same turn as drawn 23%

The "good card" funnel

660 brought · 294 players
Brought to game
660
Ever drawn
160
Reached battlefield
83
Still on board at game end
5
≥ +0.6pp

Players who cast this card win 30% of the time (n=78) , vs 19% when it never left the library (n=390).

When players drew this card but left it in hand, they won 27% (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.2pp; 95% confidence interval +0.6pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

201 instances
2.5%
Library
2.5%
Battlefield
55.7%
Graveyard
9.0%
Exile

Commanders that played this card

in tracked games
Card text
Drown in the Loch card

Drown in the Loch

{U} {B}
Instant
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by John Stanko

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.