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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Drown in the Loch
1%
Decklist Inclusion
Times Brought
219
Decks Running
129
In Decks
984
Decklist Inclusion
1%
Format
Final zone distribution
68 instances2.9%
Library
2.9%
Battlefield
66.2%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
31 decks
-
2
Phenax, God of Deception
10 decks
-
3
The Wise Mothman
10 decks
-
4
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
5
Lord of the Nazgûl
4 decks
-
6
Alela, Cunning Conqueror
3 decks
-
7
Lazav, Dimir Mastermind
3 decks
-
8
Saruman of Many Colors
3 decks
-
9
Yuriko, the Tiger's Shadow
3 decks
-
10
Anowon, the Ruin Thief
2 decks
The "good card" funnel
220 brought · 123 playersBrought to game
220
Ever drawn
53
Reached battlefield
32
Still on board at game end
2
≥ -10.3pp
Players who cast this card win 27% of the time (n=30) , vs 20% when it never left the library (n=138).
When players drew this card but left it in hand, they won 28% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -10.3pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
3%
T2
0%
T3
6%
T4
3%
T5
72%
T6-9
16%
T10+
Median
8.0
P25
6
· P75
9
· max
18
On curve
3%
(1 / 32 cast on T2)
Cast same turn as drawn
23%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.