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Part of Commander Legends: Battle for Baldur's Gate
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#1 Dimir counterspell
·
Instant
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Drown in the Loch
Times Brought
683
Decks Running
314
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Drown in the Loch
Instant
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Commander Legends: Battle for Baldur's Gate (CLB)
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Uncommon
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Illustrated by John Stanko
Final zone distribution
146 instances2.7%
Library
6.2%
Battlefield
51.4%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
71 decks
-
2
The Wise Mothman
21 decks
-
3
Homer, the Hermit
13 decks
-
4
Phenax, God of Deception
12 decks
-
5
Yuriko, the Tiger's Shadow
11 decks
-
6
Anowon, the Ruin Thief
10 decks
-
7
Umbris, Fear Manifest
9 decks
-
8
Lord Xander, the Collector
7 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
10
Saruman of Many Colors
6 decks
The "good card" funnel
683 brought · 299 playersBrought to game
683
Ever drawn
123
Reached battlefield
65
Still on board at game end
9
≥ -2.9pp
Players who cast this card win 28% of the time (n=45) , vs 23% when it never left the library (n=378).
When players drew this card but left it in hand, they won 24% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -2.9pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=65
0%
T1
3%
T2
0%
T3
8%
T4
11%
T5
69%
T6-9
9%
T10+
Median
6
P25
6
· P75
7
· max
15
On curve
3%
(2 / 65 cast on T2)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.