Druid of Purification card art
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Druid of Purification

{3} {G} · Creature — Human Druid · Forgotten Realms Commander (AFC)
Times Brought
278
Decks Running
137
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Druid of Purification card

Druid of Purification

{3} {G}
Creature — Human Druid
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
2 / 3
Forgotten Realms Commander (AFC) · Rare · Illustrated by Jake Murray

Final zone distribution

60 instances
3.3%
Library
23.3%
Battlefield
26.7%
Graveyard
6.7%
Exile

The "good card" funnel

278 brought · 130 players
Brought to game
278
Ever drawn
52
Reached battlefield
26
Still on board at game end
14

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 31% of the time (n=18) , vs 22% when it never left the library (n=155).

When players drew this card but left it in hand, they won 32% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.6pp; 95% confidence interval -3.6pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
0%
T2
15%
T3
12%
T4
15%
T5
46%
T6-9
12%
T10+
Median 6.0 P25 4 · P75 7 · max 13
On curve 27% (3 / 26 cast on T4) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.