Live Play Data
Druid of Purification
1%
Live Inclusion
Times Brought
541
Decks Running
258
Median Cast Turn
6
Drawn → Played
67%
Format
First-cast turn
n=91
0%
T1
2%
T2
5%
T3
12%
T4
14%
T5
53%
T6-9
13%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
20%
(11 / 91 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
542 brought · 239 playersBrought to game
542
Ever drawn
135
Reached battlefield
91
Still on board at game end
45
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.1pp
Players who cast this card win 33% of the time (n=83) , vs 28% when it never left the library (n=339).
When players drew this card but left it in hand, they won 24% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -5.1pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
159 instances3.8%
Library
28.3%
Battlefield
42.1%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Henzie "Toolbox" Torre
44 decks
-
2
Saheeli, Radiant Creator
26 decks
-
3
Radagast of Rhosgobel
13 decks
-
4
Vrondiss, Rage of Ancients
13 decks
-
5
Dionus, Elvish Archdruid
10 decks
-
6
Tadeas, Juniper Ascendant
9 decks
-
7
Kynaios and Tiro of Meletis
7 decks
-
8
Círdan the Shipwright
5 decks
-
9
Glarb, Calamity's Augur
5 decks
-
10
Gluntch, the Bestower
5 decks
Card text
Druid of Purification
Creature — Human Druid
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
2 / 3
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Jake Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.