Live Play Data
Druid of Purification
1%
Live Inclusion
Times Brought
664
Decks Running
318
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=115
0%
T1
3%
T2
5%
T3
13%
T4
16%
T5
50%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
14
On curve
21%
(15 / 115 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
665 brought · 297 playersBrought to game
665
Ever drawn
168
Reached battlefield
115
Still on board at game end
52
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 37% of the time (n=99) , vs 29% when it never left the library (n=413).
When players drew this card but left it in hand, they won 23% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval -2.5pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
201 instances3.5%
Library
25.9%
Battlefield
42.8%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Henzie "Toolbox" Torre
55 decks
-
2
Saheeli, Radiant Creator
33 decks
-
3
Vrondiss, Rage of Ancients
18 decks
-
4
Radagast of Rhosgobel
14 decks
-
5
Tadeas, Juniper Ascendant
12 decks
-
6
Dionus, Elvish Archdruid
11 decks
-
7
Glarb, Calamity's Augur
9 decks
-
8
Gluntch, the Bestower
8 decks
-
9
Kynaios and Tiro of Meletis
7 decks
-
10
Círdan the Shipwright
6 decks
Card text
Druid of Purification
Creature — Human Druid
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
2 / 3
Forgotten Realms Commander (AFC)
·
Rare
·
Illustrated by Jake Murray
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.