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Part of Starter Commander Decks
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Creature — Human Druid Warrior
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Commander 2013 (C13)
Card Preview
Drumhunter
Times Brought
211
Decks Running
112
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Drumhunter
Creature — Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add
.
2 / 2
Commander 2013 (C13)
·
Uncommon
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Illustrated by Jim Murray
Final zone distribution
43 instances34.9%
Battlefield
27.9%
Graveyard
2.3%
Exile
34.9%
Hand
Commanders that played this card
in tracked games-
1
Atarka, World Render
67 decks
-
2
Ruric Thar, the Unbowed
4 decks
-
3
Zilortha, Strength Incarnate
4 decks
-
4
Ghalta, Primal Hunger
3 decks
-
5
Sauron, Dino Devotee
3 decks
-
6
Gargos, Vicious Watcher
2 decks
-
7
Gishath, Sun's Avatar
2 decks
-
8
Nikya of the Old Ways
2 decks
-
9
Alena, Kessig Trapper
1 decks
-
10
Beorn the Fierce
1 decks
The "good card" funnel
211 brought · 111 playersBrought to game
211
Ever drawn
42
Reached battlefield
25
Still on board at game end
15
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 29% of the time (n=19) , vs 27% when it never left the library (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -10.3pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
4%
T1
0%
T2
8%
T3
20%
T4
16%
T5
44%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
32%
(5 / 25 cast on T4)
Cast same turn as drawn
36%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.