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Part of Foundations Commander Decks
·
Creature — Treefolk
·
Magic 2012 (M12)
Live Play Data
Dungrove Elder
1%
Live Inclusion
Times Brought
396
Decks Running
202
Median Cast Turn
5.0
Drawn → Played
67%
Format
First-cast turn
n=60
2%
T1
13%
T2
18%
T3
8%
T4
10%
T5
37%
T6-9
12%
T10+
Median
5.0
P25
3
· P75
8
· max
13
On curve
33%
(11 / 60 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
396 brought · 202 playersBrought to game
396
Ever drawn
90
Reached battlefield
60
Still on board at game end
32
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.3pp
Players who cast this card win 24% of the time (n=51) , vs 26% when it never left the library (n=244).
When players drew this card but left it in hand, they won 31% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.2pp; 95% confidence interval -14.3pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances3.1%
Library
33.0%
Battlefield
35.1%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
169 decks
-
2
Fangorn, Tree Shepherd
8 decks
-
3
Doran, the Siege Tower
3 decks
-
4
Ashaya, Soul of the Wild
2 decks
-
5
Old Man Willow
2 decks
-
6
Arwen, Weaver of Hope
1 decks
-
7
Bonny Pall, Clearcutter
1 decks
-
8
Doran, Besieged by Time
1 decks
-
9
Felothar the Steadfast
1 decks
-
10
Ghalta, Stampede Tyrant
1 decks
Card text
Dungrove Elder
Creature — Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* / *
Magic 2012 (M12)
·
Rare
·
Illustrated by Matt Stewart
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.