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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Earth's Mightiest Heroes
0%
Live Inclusion
Times Brought
289
Decks Running
104
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=35
0%
T1
0%
T2
3%
T3
0%
T4
14%
T5
71%
T6-9
11%
T10+
Median
7
P25
6
· P75
8
· max
12
On curve
46%
(10 / 35 cast on T6)
Cast same turn as drawn
15%
The "good card" funnel
289 brought · 98 playersBrought to game
289
Ever drawn
62
Reached battlefield
35
Still on board at game end
3
≥ -3.3pp
Players who cast this card win 48% of the time (n=22) , vs 31% when it never left the library (n=174).
When players drew this card but left it in hand, they won 22% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval -3.3pp to +36.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances4.5%
Library
4.5%
Battlefield
55.2%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
20 decks
-
2
Bruce Banner // The Incredible Hulk
14 decks
-
3
The Ur-Dragon
10 decks
-
4
Ruby, Daring Tracker
5 decks
-
5
Beorn the Fierce
4 decks
-
6
Cosmic Spider-Man
4 decks
-
7
Radagast of Rhosgobel
4 decks
-
8
Jennifer Walters // The Sensational She-Hulk
3 decks
-
9
Maular, the Next Evolution
3 decks
-
10
Pantlaza, Sun-Favored
3 decks
Card text
Earth's Mightiest Heroes
Sorcery
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Steve Morris
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.