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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Card Preview
Earth's Mightiest Heroes
Times Brought
159
Decks Running
71
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Earth's Mightiest Heroes
Sorcery
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Steve Morris
Final zone distribution
32 instances3.1%
Library
65.6%
Graveyard
3.1%
Exile
28.1%
Hand
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
16 decks
-
2
Bruce Banner // The Incredible Hulk
11 decks
-
3
The Ur-Dragon
8 decks
-
4
Beorn the Fierce
4 decks
-
5
Ruby, Daring Tracker
3 decks
-
6
Cosmic Spider-Man
2 decks
-
7
Hulk, Gamma Goliath
2 decks
-
8
Scarlet Spider, Ben Reilly
2 decks
-
9
The Notary Hobbits
2 decks
-
10
Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
2 decks
The "good card" funnel
159 brought · 70 playersBrought to game
159
Ever drawn
30
Reached battlefield
18
Still on board at game end
0
≥ -11.2pp
Players who cast this card win 30% of the time (n=15) , vs 27% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -11.2pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.