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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Earthshaker Dreadmaw
2%
Live Inclusion
Times Brought
1048
Decks Running
450
Median Cast Turn
7
Drawn → Played
59%
Format
First-cast turn
n=151
0%
T1
1%
T2
3%
T3
5%
T4
13%
T5
66%
T6-9
13%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
40%
(28 / 151 cast on T6)
Cast same turn as drawn
44%
The "good card" funnel
1048 brought · 411 playersBrought to game
1048
Ever drawn
256
Reached battlefield
151
Still on board at game end
91
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.5pp
Players who cast this card win 43% of the time (n=140) , vs 23% when it never left the library (n=650).
When players drew this card but left it in hand, they won 23% (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.5pp; 95% confidence interval +11.5pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
293 instances3.8%
Library
31.1%
Battlefield
30.0%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
217 decks
-
2
Gishath, Sun's Avatar
114 decks
-
3
Atla Palani, Nest Tender
30 decks
-
4
Blue, Loyal Raptor
13 decks
-
5
Owen Grady, Raptor Trainer
13 decks
-
6
Gilanra, Caller of Wirewood
9 decks
-
7
Ghalta, Primal Hunger
8 decks
-
8
Sauron, Dino Devotee
8 decks
-
9
Indoraptor, the Perfect Hybrid
7 decks
-
10
Zacama, Primal Calamity
6 decks
Card text
Earthshaker Dreadmaw
Creature — Dinosaur
Trample
When this creature enters, draw a card for each other Dinosaur you control.
6 / 6
The Lost Caverns of Ixalan (LCI)
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Uncommon
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Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.