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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Earthshaker Dreadmaw
2%
Live Inclusion
Times Brought
1320
Decks Running
535
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=193
0%
T1
1%
T2
3%
T3
5%
T4
13%
T5
67%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
41%
(39 / 193 cast on T6)
Cast same turn as drawn
42%
The "good card" funnel
1320 brought · 489 playersBrought to game
1320
Ever drawn
318
Reached battlefield
193
Still on board at game end
114
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.6pp
Players who cast this card win 45% of the time (n=178) , vs 24% when it never left the library (n=826).
When players drew this card but left it in hand, they won 25% (n=113).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.8pp; 95% confidence interval +13.6pp to +27.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
362 instances4.4%
Library
31.5%
Battlefield
30.1%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
264 decks
-
2
Gishath, Sun's Avatar
135 decks
-
3
Atla Palani, Nest Tender
32 decks
-
4
Owen Grady, Raptor Trainer
14 decks
-
5
Blue, Loyal Raptor
13 decks
-
6
Indoraptor, the Perfect Hybrid
10 decks
-
7
Ghalta, Primal Hunger
9 decks
-
8
Gilanra, Caller of Wirewood
9 decks
-
9
Sauron, Dino Devotee
9 decks
-
10
Zacama, Primal Calamity
8 decks
Card text
Earthshaker Dreadmaw
Creature — Dinosaur
Trample
When this creature enters, draw a card for each other Dinosaur you control.
6 / 6
The Lost Caverns of Ixalan (LCI)
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Uncommon
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Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.