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Earthshaker Dreadmaw card art
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Earthshaker Dreadmaw

{4} {G} {G} · Creature — Dinosaur · The Lost Caverns of Ixalan (LCI)
Times Brought
524
Decks Running
248
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Earthshaker Dreadmaw card

Earthshaker Dreadmaw

{4} {G} {G}
Creature — Dinosaur
Trample When this creature enters, draw a card for each other Dinosaur you control.
6 / 6
The Lost Caverns of Ixalan (LCI) · Uncommon · Illustrated by Jesper Ejsing

Final zone distribution

112 instances
2.7%
Library
36.6%
Battlefield
21.4%
Graveyard
6.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

525 brought · 227 players
Brought to game
525
Ever drawn
103
Reached battlefield
63
Still on board at game end
41

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.4pp

Players who cast this card win 33% of the time (n=51) , vs 27% when it never left the library (n=324).

When players drew this card but left it in hand, they won 25% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.6pp; 95% confidence interval -1.4pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=63
0%
T1
2%
T2
5%
T3
6%
T4
22%
T5
52%
T6-9
13%
T10+
Median 6 P25 5 · P75 8 · max 13
On curve 51% (10 / 63 cast on T6) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.